#ifndef _SHELL_STATEEFFECTINFO_BEAN_H_
#define _SHELL_STATEEFFECTINFO_BEAN_H_

#include "Beans.h"
#include "Message.h"
using namespace std;
class StateEffectInfo : public Bean
{
	public:
	StateEffectInfo();
	~StateEffectInfo();
	void reset();
	StateEffectInfo* clone();
	//境界技能id
	int32 id;
	
	bool read_from(ByteBuf& buf);
	bool write_to(ByteBuf& buf);
};

#endif
